كود جافا سكربت للعبة اكس او في داخل منتداك Hitskin_logo Hitskin.com

هذه مُجرَّد مُعاينة لتصميم تم اختياره من موقع Hitskin.com
تنصيب التصميم في منتداكالرجوع الى صفحة بيانات التصميم

منتدى الدعم و المساعدة لأحلى المنتديات
هل تريد التفاعل مع هذه المساهمة؟ كل ما عليك هو إنشاء حساب جديد ببضع خطوات أو تسجيل الدخول للمتابعة.

كود جافا سكربت للعبة اكس او في داخل منتداك

2 مشترك

اذهب الى الأسفل

كود جافا سكربت للعبة اكس او في داخل منتداك Empty كود جافا سكربت للعبة اكس او في داخل منتداك

مُساهمة من طرف azo00ozi1 الجمعة 11 نوفمبر 2011 - 20:25

تفضلو الكود

الكود يوضع في جافا سكربت
الكود:


  <SCRIPT>

/*
Code Written by Cory Fogliani (Email: cory@ijustdontcare.com)
Testers: Cory Fogliani, Chris Gordon
Featured on eqla3 soft (http://eqla3soft.com)
For this and over 400+ free scripts, visit http://javascriptkit.com
*/

//if IE4/NS6, apply style
if (document.all||document.getElementById){
document.write('<style>.tictac{')
document.write('width:50px;height:50px;')
document.write('}</style>')
}

var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1

function vari()
{
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("مبروك فزت!")
    reset()
  }
  else
  {
    winCheck()
    check2()
    drawCheck() 
  }
}

function check2()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("لقد خسرت!")
    reset()
  }
}

function player1Check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else
  {
    player2Check()
    drawCheck() 
  }
}

function player2Check()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
}

function drawCheck()
{
  vari()
  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
  if(moveCount == 9)
  {
    reset()
    alert("تعادل")
  }
}

function winCheck()
{
  check2()
  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    computer()
  }
  check2()
}
function computer()
{
  check2()
  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    AI()
  }
  check2()
}

function AI()
{
  vari()
  if(document.tic.sqr5.value == "    " && turn == 1)
  {
    document.tic.sqr5.value = " O "
    turn = 0
    sqr5T = 1
  }
  else if(document.tic.sqr1.value == "    " && turn == 1)
  {
    document.tic.sqr1.value = " O "
    turn = 0
    sqr1T = 1
  }
  else if(document.tic.sqr9.value == "    " && turn == 1)
  {
    document.tic.sqr9.value = " O "
    turn = 0
    sqr9T = 1
  }
  else if(document.tic.sqr6.value == "    " && turn == 1)
  {
    document.tic.sqr6.value = " O "
    turn = 0
    sqr6T = 1
  }
  else if(document.tic.sqr2.value == "    " && turn == 1)
  {
    document.tic.sqr2.value = " O "
    turn = 0
    sqr2T = 1
  }
  else if(document.tic.sqr8.value == "    " && turn == 1)
  {
    document.tic.sqr8.value = " O "
    turn = 0
    sqr8T = 1
  }
  else if(document.tic.sqr3.value == "    " && turn == 1)
  {
    document.tic.sqr3.value = " O "
    turn = 0
    sqr3T = 1
  }
  else if(document.tic.sqr7.value == "    " && turn == 1)
  {
    document.tic.sqr7.value = " O "
    turn = 0
    sqr7T = 1
  }
  else if(document.tic.sqr4.value == "    " && turn == 1)
  {
    document.tic.sqr4.value = " O "
    turn = 0
    sqr4T = 1
  }
  check2()
}

function reset()
{
  document.tic.sqr1.value = "    "
  document.tic.sqr2.value = "    "
  document.tic.sqr3.value = "    "
  document.tic.sqr4.value = "    "
  document.tic.sqr5.value = "    "
  document.tic.sqr6.value = "    "
  document.tic.sqr7.value = "    "
  document.tic.sqr8.value = "    "
  document.tic.sqr9.value = "    "
  sqr1T = 0
  sqr2T = 0
  sqr3T = 0
  sqr4T = 0
  sqr5T = 0
  sqr6T = 0
  sqr7T = 0
  sqr8T = 0
  sqr9T = 0
  vari()
  turn = 0
  moveCount = 0
}

function resetter()
{
  reset()
}
</SCRIPT>

<FORM NAME="tic">
<p align="center">
<INPUT TYPE="button" NAME="sqr1" class="tictac" value="    " onClick="if(document.tic.sqr1.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr2" class="tictac" value="    " onClick="if(document.tic.sqr2.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr3" class="tictac" value="    " onClick="if(document.tic.sqr3.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr4" class="tictac" value="    " onClick="if(document.tic.sqr4.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr5" class="tictac" value="    " onClick="if(document.tic.sqr5.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr6" class="tictac" value="    " onClick="if(document.tic.sqr6.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr7" class="tictac" value="    " onClick="if(document.tic.sqr7.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr8" class="tictac" value="    " onClick="if(document.tic.sqr8.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr9" class="tictac" value="    " onClick="if(document.tic.sqr9.value == '    ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == '    ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == '    ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
</p>
</form>
azo00ozi1
azo00ozi1
 
 

ذكر
عدد المساهمات : 376
معدل النشاط : 5504
السُمعة : 0

http://nhhr.yoo7.com

الرجوع الى أعلى الصفحة اذهب الى الأسفل

كود جافا سكربت للعبة اكس او في داخل منتداك Empty رد: كود جافا سكربت للعبة اكس او في داخل منتداك

مُساهمة من طرف Medo Ledo الجمعة 11 نوفمبر 2011 - 20:37

الاكواد ترسل عن طريق رابط الشكيات
مع وضع صورة للكود
- ارسل الموضوع عبر هذا الرابط
https://help.ahlamontada.com/post.forum?mode=newtopic&f=73
بالتوفيق
كود جافا سكربت للعبة اكس او في داخل منتداك 221706
Medo Ledo
Medo Ledo
 
 

ذكر
عدد المساهمات : 11012
معدل النشاط : 16291
السُمعة : 12

http://www.fohelp.com

الرجوع الى أعلى الصفحة اذهب الى الأسفل

الرجوع الى أعلى الصفحة

- مواضيع مماثلة

 
صلاحيات هذا المنتدى:
لاتستطيع الرد على المواضيع في هذا المنتدى